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Trace.Notify delivers a Trace-styled notification card to a single player. Trusted server scripts can use it to surface information, escalate an important message, or deliver a critical alert that plays a sound and never dismisses silently. Notifications are subject to the recipient’s Do Not Disturb preference - critical alerts always deliver.

Signature

Parameters

Player
required
The recipient of the notification. Must be a Player instance currently in the server.
string
required
The bold heading shown at the top of the notification card. Keep it short - the panel truncates long titles.
string
required
The body text of the notification. Multi-line strings are supported.
number
How long the card stays visible, in seconds. Defaults to 5 for normal notifications, 7 for important, and 10 for critical.
string
Passed only to Trace.Notify. Accepts "Normal" (default), "Important", or "Critical". Use the dedicated helpers NotifyImportant and CriticalAlert for readability.

Alert types

Examples

Inform a player after a purchase

Surface an important account message

Deliver a critical security alert

Return value

Notification helpers do not return a value. If the target player leaves before the notification is delivered, the call is a safe no-op.