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EndMovementException - Revoke a Movement Exception

End an active movement exception for a player using the token returned by BeginMovementException. Also covers ClearMovementExceptions and IsMovementExempt.

Once the movement you authorized has finished, call EndMovementException to remove the exception immediately rather than waiting for its timer to expire. This page also covers ClearMovementExceptions, which removes every active exception for a player at once, and IsMovementExempt, which lets you query whether a player currently holds an exception.


EndMovementException

End a single active movement exception identified by its token.

Signature

Trace.EndMovementException(player, token) -> boolean

Alias: Trace.RevokeMovementException(player, token)

Parameters

playerPlayerrequired

The Player instance whose exception you want to remove.

tokenstringrequired

The token returned by BeginMovementException when the exception was created.

Returns

boolean

true if the exception was found and successfully removed. false if no matching exception existed for that player and token (for example, if it had already expired or been cleared).

Example

local token = Trace.BeginMovementException(player, {
    Duration = 0,
    Reason = "Cutscene",
})

-- ... cutscene plays ...

Trace.EndMovementException(player, token)

ClearMovementExceptions

Remove all active movement exceptions for a player - both timed and manual - in a single call.

Signature

Trace.ClearMovementExceptions(player) -> boolean

Parameters

playerPlayerrequired

The Player instance whose exceptions should all be removed.

Returns

boolean

true on success.

Example

-- Useful at round end or when a player forcibly leaves a vehicle.
Trace.ClearMovementExceptions(player)

IsMovementExempt

Check whether a player currently holds an active movement exception, optionally filtering by a specific check name.

Signature

Trace.IsMovementExempt(player, check?) -> boolean

Parameters

playerPlayerrequired

The Player instance to query.

checkstring?

The name of a specific anticheat check to query. Valid values are "Teleport", "Velocity", "Fling", "Fly", and "Noclip". If omitted, the function returns true if the player holds an exception for any check.

Returns

boolean

true if the player currently has a matching active exception, false otherwise.

Example

if Trace.IsMovementExempt(player, "Fly") then
    print("Player is currently exempt from Fly detection")
end