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Connecting Trace to Discord gives your team real-time visibility into moderation activity without needing to be in-game. Once a webhook is configured, Trace sends structured event notifications - bans, warnings, anticheat detections, and server events - directly to a Discord channel of your choosing.

What Gets Sent

When a webhook is active, Trace can deliver the following event types to your Discord channel:
  • Bans and unbans - includes the target user, acting moderator, reason, and duration
  • Warnings - player warning records with reason
  • Anticheat detections - flagged events with detection type and severity
  • Server events - server start, shutdown, and key runtime events
  • Other moderation actions - kicks, mutes, and custom moderation entries
You choose exactly which of these event types are delivered. See Filtering Events below.
You are solely responsible for securing your webhook URL. Do not share it publicly, commit it to a public repository, or expose it in client-side code. Anyone with your webhook URL can post messages to your Discord channel. Pure Studio (the Licensor) has no access to data sent to your webhook - all payloads travel directly from your Roblox servers to Discord.

Setting Up Your Webhook

1

Create a webhook in Discord

In your Discord server, go to Server Settings → Integrations → Webhooks and click New Webhook. Give it a name (for example, Trace Moderation), select the channel where you want notifications to appear, and click Copy Webhook URL.
2

Open TraceConfig in Roblox Studio

In Roblox Studio, open your experience and navigate to ServerStorage. Locate the TraceConfig module.
3

Set the WebhookURL field

Find the WebhookURL field in TraceConfig and paste your webhook URL as a string value:
TraceConfig
Replace YOUR_WEBHOOK_URL_HERE with the full URL you copied from Discord. Save the file in Studio and publish your place.
Send a test post to your webhook directly from Discord’s Edit Webhook → Send Test button before publishing. That confirms the URL is valid and the channel is correct without needing a live Roblox server.

Filtering Events

Event filtering is configured in the IntegrationEvents table inside TraceConfig. Set a value to false to process the event internally without forwarding it to Discord:
TraceConfig
This keeps your Discord channel focused - for example, receiving only bans and detections while suppressing routine warnings.

Privacy and Data Handling

All user-entered text - such as moderator-written ban reasons and warning notes - is filtered on the server before being delivered to your webhook. This filter removes content that could expose personally identifiable information or violate platform policies. The content your Discord channel receives reflects the filtered output, not the raw input.